UTimedDataMonitorSubsystem::GetChannelEvaluationState

Get the evaluation state of the channel.

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h

Include

#include "TimedDataMonitorSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel")
ETimedDataMonitorEvaluationState GetChannelEvaluationState
(
    const FTimedDataMonitorChannelIdentifier & Identifier
)

Remarks

Get the evaluation state of the channel.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss