UTimedDataMonitorSubsystem::IsChannelEnabled

Is the channel enabled in the monitor.

Windows
MacOS
Linux

References

Module

TimedDataMonitor

Header

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h

Include

#include "TimedDataMonitorSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel")
bool IsChannelEnabled
(
    const FTimedDataMonitorChannelIdentifier & Identifier
)

Remarks

Is the channel enabled in the monitor.

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