OnIdentifierListChanged_Dynamic

Delegate of when an element is added or removed.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Timed Data Monitor",
          Meta=(DisplayName="OnSourceIdentifierListChanged"))
FTimedDataIdentifierListChangedSignature OnIdentifierListChanged_Dynamic

Remarks

Delegate of when an element is added or removed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss