Module |
|
Header |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include |
#include "TimedDataMonitorSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Timed Data Monitor|Channel")
void SetChannelEnabled
(
const FTimedDataMonitorChannelIdentifier & Identifier,
bool bEnabled
)
Enable or disable an input from the monitor. The input will still be evaluated but stats will not be tracked and the will not be used for calibration.