F4MLAgentConfig

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/Agents/4MLAgent.h

Include

#include "Agents/4MLAgent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct F4MLAgentConfig

Variables

Name Description

Public variable UProperty

TMap< FName, F4...

 

Actuators

Public variable UProperty

FName

 

AgentClassName

Public variable

TSubclassOf< AA...

 

AvatarClass

Public variable UProperty

FName

 

AvatarClassName

Public variable UProperty

bool

 

bAutoRequestNewAvatarUponClearingPrev

Public variable UProperty

bool

 

bAvatarClassExact

If set to true won't accept child classes of AvatarClass

Public variable UProperty

TMap< FName, F4...

 

Sensors

Functions

Name Description

Public function

F4MLParamete...

 

AddActuator

(
    const FName ActuatorName,
    F4MLParameterMap&& Parameters
)

Public function

F4MLParamete...

 

AddSensor

(
    const FName SensorName,
    F4MLParameterMap&& Parameters
)

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