UE4U4MLManager::ConfigureAsStandalone

Essentially calls both the server and client versions

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h

Include

#include "4MLManager.h"

Syntax

virtual void ConfigureAsStandalone
(
    FRPCServer & Server
)

Remarks

Essentially calls both the server and client versions

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