UE4U4MLManager::GetSession

Returns current sesison. If one doesn't exist, it gets created.

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h

Include

#include "4MLManager.h"

Syntax

virtual U4MLSession & GetSession()

Remarks

Returns current sesison. If one doesn't exist, it gets created.

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