UE4U4MLManager::OnGameModeMatchStateSet
@note that this might not get called at all if the project's game mode doesn't extend [AGameMode](API\Runtime\Engine\GameFramework\AGameMode)
Module
|
UE4ML
|
Header
|
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h
|
Include
|
#include "4MLManager.h"
|
virtual void OnGameModeMatchStateSet
(
FName MatchState
)
@note that this might not get called at all if the project's game mode doesn't extend AGameMode
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