UStaticMeshExporterUSDOptions

Options for exporting static meshes to USD format.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UStaticMeshExporterUSDOptions

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/StaticMeshExporterUSDOptions.h

Include

#include "StaticMeshExporterUSDOptions.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor, Blueprintable)
class UStaticMeshExporterUSDOptions : public UObject

Remarks

Options for exporting static meshes to USD format.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bUsePayload

If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FString

 

PayloadFormat

USD format to use for exported payload files

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FUsdStageOption...

 

StageOptions

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