Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
Include |
#include "USDConversionBlueprintContext.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Export context")
void Cleanup()
Discards the currently opened stage. This is critical when using this class via scripting: The C++ destructor will not be called when the python object runs out of scope, so we would otherwise keep a strong reference to the stage