Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
Include |
#include "USDConversionBlueprintContext.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion")
bool ConvertLightComponent
(
const ULightComponentBase * Component,
const FString & PrimPath,
float TimeCode
)
We manually convert the FLT_MAX value into Usd.TimeCode.Default().GetValue() within the functions though, so if you want the Default timecode just omit the argument We are also forced to copypaste the FLT_MAX value (3.402823466e+38F) in here as the default arguments are parsed before the preprocessor replaces the defines