UUsdConversionBlueprintContext::GetEditTarget

Gets the filepath of the current edit target layer of our internal stage

Windows
MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h

Include

#include "USDConversionBlueprintContext.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Export context")
FFilePath GetEditTarget()

Remarks

Gets the filepath of the current edit target layer of our internal stage

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