UUsdConversionBlueprintContext::SetEditTarget

Sets the current edit target of our internal stage.

Windows
MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h

Include

#include "USDConversionBlueprintContext.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Export context")
void SetEditTarget
(
    FFilePath EditTargetLayerPath
)

Remarks

Sets the current edit target of our internal stage. When calling the conversion functions, prims and attributes will be authored on this edit target only

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