UUsdConversionBlueprintLibrary

Wrapped static conversion functions from the UsdUtilities module, so that they can be used via scripting

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UUsdConversionBlueprintLibrary

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h

Include

#include "USDConversionBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="UsdConversionLibrary"))
class UUsdConversionBlueprintLibrary : public UObject

Remarks

Wrapped static conversion functions from the UsdUtilities module, so that they can be used via scripting

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

void

 

AddPayload

(
    const FString& ReferencingStagePat...,
    const FString& ReferencingPrimPath,
    const FString& TargetStagePath
)

Public function Static UFunction BlueprintCallable, Category

TSet< AActor...

 

GetActorsToConvert

(
    UWorld* World
)

Public function Static UFunction BlueprintCallable, Category

void

 

InsertSubLayer

(
    const FString& ParentLayerPath,
    const FString& SubLayerPath,
    int32 Index
)

Public function Static UFunction BlueprintCallable, Category

FString

 

MakePathRelativeToLayer

(
    const FString& AnchorLayerPath,
    const FString& PathToMakeRelative
)

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