FUsdImportContext

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MacOS
Linux

Inheritance Hierarchy

FUsdImportContext

FUSDSceneImportContext

References

Module

USDImporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDImporter/Public/USDImporter.h

Include

#include "USDImporter.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FUsdImportContext

Variables

Name Description

Public variable

bool

 

bApplyWorldTransformToGeometry

Whether or not to apply world transformations to the actual geometry

Public variable

bool

 

bFindUnrealAssetReferences

If true stop at any USD prim that has an unreal asset reference.

Public variable

bool

 

bIsAutomated

If true, options dialog won't be shown

Public variable

EObjectFlags

 

ImportObjectFlags

Object flags to apply to newly imported objects

Public variable UProperty

FString

 

ImportPathName

Public variable UProperty

FString

 

ObjectName

Name to use when importing a single mesh

Public variable UProperty

UObject *

 

Parent

Parent package to import a single mesh to

Public variable

TMap< FString, ...

 

PathToImportAssetMap

Mapping of path to imported assets

Public variable

UE::FUsdPrim

 

RootPrim

Root Prim of the USD file

Public variable

UE::FUsdStage

 

Stage

Destructors

Name Description

Public function Virtual

~FUsdImportContext()

Functions

Name Description

Public function

void

 

AddErrorMessage

(
    EMessageSeverity::Type MessageSever...,
    FText ErrorMessage
)

Public function

void

 

ClearErrorMessages()

Public function

void

 

DisplayErrorMessages

(
    bool bAutomated
)

Public function Virtual

void

 

Init

(
    UObject* InParent,
    const FString& InName,
    const UE::FUsdStage& InStage
)

Deprecated Variables

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