| FUsdImportContext
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Module |
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Header |
/Engine/Plugins/Importers/USDImporter/Source/USDImporter/Public/USDImporter.h |
Include |
#include "USDImporter.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FUsdImportContext
Name | Description | ||
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bApplyWorldTransformToGeometry |
Whether or not to apply world transformations to the actual geometry |
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bFindUnrealAssetReferences |
If true stop at any USD prim that has an unreal asset reference. |
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bIsAutomated |
If true, options dialog won't be shown |
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ImportObjectFlags |
Object flags to apply to newly imported objects |
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ImportPathName |
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ObjectName |
Name to use when importing a single mesh |
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UObject * |
Parent |
Parent package to import a single mesh to |
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PathToImportAssetMap |
Mapping of path to imported assets |
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RootPrim |
Root Prim of the USD file |
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Stage |
Name | Description | |
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~FUsdImportContext() |
Name | Description | ||
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AddErrorMessage ( |
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ClearErrorMessages() |
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DisplayErrorMessages ( |
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Init ( |
Name | Description | ||
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ImportOptions_DEPRECATED |
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PrimResolver_DEPRECATED |