| UObjectBase
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Module |
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Header |
/Engine/Plugins/Importers/USDImporter/Source/USDImporter/Public/USDImportOptions.h |
Include |
#include "USDImportOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Deprecated)
class UDEPRECATED_UUSDSceneImportOptions : public UDEPRECATED_UUSDImportOptions
Name | Description | ||
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bFlattenHierarchy |
If checked, all actors generated will have a world space transform and will not have any attachment hierarchy |
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bGenerateUniqueMeshes |
This setting determines what to do if more than one USD prim is found with the same name. |
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bImportMeshes |
Whether or not to import mesh geometry or to just spawn actors using existing meshes |
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bImportProperties |
Whether or not to import custom properties and set their unreal equivalent on spawned actors |
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ExistingActorPolicy |
Defines what should happen with existing actors |
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ExistingAssetPolicy |
What should happen with existing assets |
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PathForAssets |
The path where new assets are imported |
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PurposesToImport |
Only import prims with these specific purposes from the USD file |
Name | Description | |
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UDEPRECATED_UUSDSceneImportOptions ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |