AUsdStageActor::GetGeneratedAssets

Gets the transient assets that were generated for a prim with a given prim path.

Windows
MacOS
Linux

References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
TArray< UObject * > GetGeneratedAssets
(
    const FString & PrimPath
)

Remarks

Gets the transient assets that were generated for a prim with a given prim path. Likely one asset (e.g. UStaticMesh), but can be multiple (USkeletalMesh, USkeleton, etc.)

Returns

The corresponding generated assets. May be empty if path is invalid or if that prim led to no generated assets.

Parameters

Parameter

Description

PrimPath

Full path to the source prim, e.g. "/root_prim/my_mesh"

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