Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h |
Include |
#include "USDStageActor.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
USceneComponent * GetGeneratedComponent
(
const FString & PrimPath
)
Gets the transient component that was generated for a prim with a given prim path. Warning: The lifetime of the component is managed by the AUsdStageActor, and it may be force-destroyed at any time (e.g. when closing the stage)
The corresponding spawned component. It may correspond to a parent prim, if the prim at PrimPath was collapsed. Nullptr if path is invalid.
Parameter |
Description |
---|---|
PrimPath |
Full path to the source prim, e.g. "/root_prim/my_prim" |