AUsdStageActor::SetRootLayer
Module
|
USDStage
|
Header
|
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h
|
Include
|
#include "USDStageActor.h"
|
Source
|
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
void SetRootLayer
(
const FString & RootFilePath
)
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