| UObjectBase
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Module |
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Header |
/Engine/Plugins/Importers/USDImporter/Source/USDStageImporter/Public/USDStageImportOptions.h |
Include |
#include "USDStageImportOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UUsdStageImportOptions : public UObject
Name | Description | ||
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bCollapse |
Attempt to combine assets and components whenever possible |
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bImportActors |
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bImportGeometry |
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bImportMaterials |
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bImportSkeletalAnimations |
Whether to try importing UAnimSequence skeletal animation assets for each encountered UsdSkelAnimQuery |
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bInterpretLODs |
When true, if a prim has a "LOD" variant set with variants named "LOD0", "LOD1", etc. |
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bOverrideStageOptions |
Whether to use the specified StageOptions instead of the stage's own settings |
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bPrimPathFolderStructure |
When enabled, assets will be imported into a content folder structure according to their prim path. |
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bReuseIdenticalAssets |
If enabled, whenever two different prims import into identical assets, only one of those assets will be kept and reused. |
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ExistingActorPolicy |
What should happen when imported actors and components try to overwrite existing actors and components |
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ExistingAssetPolicy |
What should happen when imported assets try to overwrite existing assets |
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float |
ImportTime |
Time to evaluate the USD Stage for import |
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PurposesToImport |
Only import prims with these specific purposes from the USD file |
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RenderContextToImport |
Specifies which set of shaders to use, defaults to universal. |
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StageOptions |
Custom StageOptions to use for the stage |
Name | Description | |
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UUsdStageImportOptions ( |
Name | Description | ||
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EnableActorImport ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |