typedef TMap< FString, FUsdBlendShape, FDefaultSetAllocator, FCaseSensitiveStringMapFuncs< FUsdBlendShape > > FBlendShapeMap
Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h |
Include |
#include "USDSkeletalDataConversion.h" |
Maps from a full blend shape path (e.g. '/Scene/Mesh/BlendShapeName') to the parsed FUsdBlendShape struct. We need this to be case sensitive because USD paths are, and even the sample HumanFemale Skel scene has paths that differ only by case (e.g. 'JawUD' and 'JAWUD' blend shapes)