FBlendShapeMap

Maps from a full blend shape path (e.g. '/Scene/Mesh/BlendShapeName') to the parsed [FUsdBlendShape](API\Plugins\USDUtilities\FUsdBlendShape) struct.

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MacOS
Linux

Type

References

Module

USDUtilities

Header

/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h

Include

#include "USDSkeletalDataConversion.h"

Remarks

Maps from a full blend shape path (e.g. '/Scene/Mesh/BlendShapeName') to the parsed FUsdBlendShape struct. We need this to be case sensitive because USD paths are, and even the sample HumanFemale Skel scene has paths that differ only by case (e.g. 'JawUD' and 'JAWUD' blend shapes)

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