FUsdBlendShape

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References

Module

USDUtilities

Header

/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDSkeletalDataConversion.h

Include

#include "USDSkeletalDataConversion.h"

Syntax

struct FUsdBlendShape

Variables

Name Description

Public variable

bool

 

bHasAuthoredTangents

Public variable

TArray< FUsdBle...

 

Inbetweens

Public variable

TSet< int32 >

 

LODIndicesThatUseThis

Because Meshes need to target BlendShapes with USD relationships, and because relationships can't target things inside USD variants, we get that we can never have different data for different LODs within the same blend shape, like UMorphTarget does.

Public variable

FString

 

Name

Public variable

TArray< FMorphT...

 

Vertices

Functions

Name Description

Public function Const

bool

 

IsValid()

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