| UObjectBase
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Module |
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Header |
/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/Public/Shared/UdpMessagingSettings.h |
Include |
#include "Shared/UdpMessagingSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine)
class UUdpMessagingSettings : public UObject
Name | Description | ||
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AutoRepairAttemptLimit |
The number of consecutive attempt the auto repair routine will try to repair. |
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bAutoRepair |
Whether the UDP transport channel should try to auto repair when in error. |
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bStopServiceWhenAppDeactivates |
Whether to stop the transport service when the application deactivates, and restart it when the application is reactivated |
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EnabledByDefault |
Whether UDP messaging is enabled by default. |
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EnableTransport |
Whether the UDP transport channel is enabled. |
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EnableTunnel |
Whether the UDP tunnel is enabled. |
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float |
MaxSendRate |
Maximum sustained transmission rate in Gbit / s. |
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MessageFormat |
The format used to serialize the UDP message payload. |
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MulticastEndpoint |
The IP endpoint to send multicast packets to. |
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MulticastTimeToLive |
The time-to-live (TTL) for sent multicast packets. |
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RemoteTunnelEndpoints |
The IP endpoints of remote tunnel nodes. |
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StaticEndpoints |
The IP endpoints of static devices. |
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TunnelMulticastEndpoint |
The IP endpoint to send multicast packets to. |
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TunnelUnicastEndpoint |
The local IP endpoint to listen to and send packets from. The format is IP_ADDRESS:PORT_NUMBER. |
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UnicastEndpoint |
The IP endpoint to listen to and send packets from. |
Name | Description | |
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UUdpMessagingSettings ( |