FModifierStackEntry

Links a Modifier with a Name for use in a Modifier Stack.

Windows
MacOS
Linux

References

Module

VCamCore

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamTypes.h

Include

#include "VCamTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FModifierStackEntry

Remarks

Links a Modifier with a Name for use in a Modifier Stack.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bEnabled

Controls whether the modifier actually gets applied.

Public variable

FGuid

 

EditorGuid

GUID used in the editor to identify specific stack entries during editor operations.

Public variable UProperty Category, EditAnywhere instanced

UVCamModifier &...

 

GeneratedModifier

The current generated modifier instance.

Public variable UProperty Category, EditAnywhere

FName

 

Name

Identifier for this modifier in the stack.

Constructors

Name Description

Public function

FModifierStackEntry()

Public function

FModifierStackEntry

(
    const FName& InName,
    const TSubclassOf< UVCamModifier > ...,
    UObject* InOuter
)

If ModifierClass is provided then you must also supply a valid outer for the generated modifier.

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FModifierStackEntry& Other
)

Public function Const

bool

 

operator==

(
    const FModifierStackEntry& Other
)

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