UVCamComponent::AddModifier

Add a modifier to the stack with a given name.

Windows
MacOS
Linux

References

Module

VCamCore

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamComponent.h

Include

#include "VCamComponent.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Private/VCamComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera",
          Meta=(DeterminesOutputType="ModifierClass", DynamicOutputParam="CreatedModifier", ReturnDisplayName="Success"))
bool AddModifier
(
    const FName Name,
    TSubclassOf< UVCamModifier > ModifierClass,
    UVCamModifier *& CreatedModifier
)

Remarks

Add a modifier to the stack with a given name. If that name is already in use then the modifier will not be added. Returns the created modifier if the Add succeeded

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