Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamComponent.h |
Include |
#include "VCamComponent.h" |
Source |
/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Private/VCamComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera",
Meta=(DeterminesOutputType="ModifierClass", DynamicOutputParam="CreatedModifier", ReturnDisplayName="Success"))
bool AddModifier
(
const FName Name,
TSubclassOf< UVCamModifier > ModifierClass,
UVCamModifier *& CreatedModifier
)
Add a modifier to the stack with a given name. If that name is already in use then the modifier will not be added. Returns the created modifier if the Add succeeded