[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="VirtualCamera")
EVCamTargetViewportID TargetViewport
Which viewport to use for this VCam.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="VirtualCamera")
EVCamTargetViewportID TargetViewport
Which viewport to use for this VCam.