bUseOverrideResolution

Override the default output resolution with a custom value -.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Output", Meta=(DisplayPriority="3"))
bool bUseOverrideResolution

Remarks

You must toggle bIsActive off then back on for this to take effect

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