[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Output", Meta=(DisplayPriority="3"))
bool bUseOverrideResolution
You must toggle bIsActive off then back on for this to take effect
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Output", Meta=(DisplayPriority="3"))
bool bUseOverrideResolution
You must toggle bIsActive off then back on for this to take effect