| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamOutputRemoteSession.h |
Include |
#include "VCamOutputRemoteSession.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Unreal Remote Output Provider"))
class UVCamOutputRemoteSession : public UVCamOutputProviderBase
Name | Description | ||
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FromComposureOutputProviderIndex |
If using the output from a Composure Output Provider, specify it here. |
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MediaCapture |
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MediaOutput |
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PortNumber |
Network port number - change this only if connecting multiple RemoteSession devices to the same PC. |
Name | Description | ||
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Activate() |
Called when the provider is Activated. |
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Deactivate() |
Called when the provider is Deactivated. |
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Deinitialize() |
Called when the provider is being shutdown such as before changing level or on exit. |
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Initialize() |
Called when the provider is brought online such as after instantiating or loading a component containing this provider Use Initialize for any setup logic that needs to survive between Start / Stop cycles such as spawning transient objects |
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Tick ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |