UVCamOutputRemoteSession

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VCamCore

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamOutputRemoteSession.h

Include

#include "VCamOutputRemoteSession.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Unreal Remote Output Provider"))
class UVCamOutputRemoteSession : public UVCamOutputProviderBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FromComposureOutputProviderIndex

If using the output from a Composure Output Provider, specify it here.

Protected variable UProperty Transient

URemoteSessionM...

 

MediaCapture

Protected variable UProperty Transient

URemoteSessionM...

 

MediaOutput

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

PortNumber

Network port number - change this only if connecting multiple RemoteSession devices to the same PC.

Overridden from UVCamOutputProviderBase

Name Description

Public function Virtual

void

 

Activate()

Called when the provider is Activated.

Public function Virtual

void

 

Deactivate()

Called when the provider is Deactivated.

Public function Virtual

void

 

Deinitialize()

Called when the provider is being shutdown such as before changing level or on exit.

Public function Virtual

void

 

Initialize()

Called when the provider is brought online such as after instantiating or loading a component containing this provider Use Initialize for any setup logic that needs to survive between Start / Stop cycles such as spawning transient objects

Public function Virtual

void

 

Tick

(
    const float DeltaTime
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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