UVCamEditorLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VCamCoreEditor

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCoreEditor/Public/VCamEditorLibrary.h

Include

#include "VCamEditorLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVCamEditorLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static

void

 

GetAllVCamComponentsInLevel

(
    TArray< UVCamComponent* >& VC...
)

Find all loaded VCam Components own by an actor in the world editor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss