UVPBookmark

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VPBookmark

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmark.h

Include

#include "VPBookmark.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Category=Bookmark)
class UVPBookmark : public UBookmarkBase

Variables

Functions

Overridden from UBookmarkBase

Name Description

Public function Virtual

void

 

OnCleared()

Called when a bookmark is cleared.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss