AVPViewportTickableActorBase

Actor that tick in the Editor viewport with the event EditorTick.

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Inheritance Hierarchy

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPViewportTickableActorBase.h

Include

#include "VPViewportTickableActorBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class AVPViewportTickableActorBase : public AActor

Remarks

Actor that tick in the Editor viewport with the event EditorTick.

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly, Meta

EVPViewportTick...

 

ViewportTickType

Where the actor should be ticked.

Constructors

Name Description

Public function

AVPViewportTickableActorBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

EditorDestroyed()

Public function UFunction BlueprintCallable, Category callineditor

void

 

EditorLockLocation

(
    bool bSetLockLocation
)

Sets the LockLocation variable to disable movement from the translation gizmo

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

EditorTick

(
    float DeltaSeconds
)

Overridden from AActor

Name Description

Public function Virtual

void

 

Destroyed()

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

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