FVPFullScreenUserWidget_PostProcess

Windows
MacOS
Linux

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPFullScreenUserWidget.h

Include

#include "VPFullScreenUserWidget.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVPFullScreenUserWidget_PostProcess

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

bool

 

bReceiveHardwareInput

Register with the viewport for hardware input from the mouse and keyboard.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bWidgetDrawSize

The size of the rendered widget.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

bool

 

bWindowFocusable

Is the virtual window created to host the widget focusable?

Public variable UProperty Category, EditAnywhere

TArray< ACompos...

 

ComposureLayerTargets

List of composure layers that are expecting to use the WidgetRenderTarget.

Public variable UProperty Category, EditAnywhere

UMaterialInterf...

 

PostProcessMaterial

Post process material used to display the widget.

Public variable UProperty Category, EditAnywhere, Meta

float

 

PostProcessOpacityFromTexture

Sets the amount of opacity from the widget's UI texture to use when rendering the translucent or masked UI to the viewport (0.0-1.0).

Public variable UProperty Category, EditAnywhere

FLinearColor

 

PostProcessTintColorAndOpacity

Tint color and opacity for this component.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

FLinearColor

 

RenderTargetBackgroundColor

The background color of the render target

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

EWidgetBlendMod...

 

RenderTargetBlendMode

The blend mode for the widget.

Public variable

TWeakPtr< SLeve...

 

TargetViewport

If set, use this viewport instead of GetFirstActiveLevelViewport()

Public variable UProperty Category, EditAnywhere, Meta

FIntPoint

 

WidgetDrawSize

The size of the rendered widget.

Public variable UProperty Transient

UTextureRenderT...

 

WidgetRenderTarget

The target to which the user widget is rendered.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

EWindowVisibili...

 

WindowVisibility

The visibility of the virtual window created to host the widget.

Constructors

Functions

Name Description

Public function

bool

 

Display

(
    UWorld* World,
    UUserWidget* Widget,
    bool bInRenderToTextureOnly,
    float InDPIScale
)

Public function Const

TSharedPtr< ...

 

GetSlateWindow()

Public function

void

 

Hide

(
    UWorld* World
)

Public function

void

 

Tick

(
    UWorld* World,
    float DeltaSeconds
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss