Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPFullScreenUserWidget.h |
Include |
#include "VPFullScreenUserWidget.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVPFullScreenUserWidget_PostProcess
Name | Description | ||
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bReceiveHardwareInput |
Register with the viewport for hardware input from the mouse and keyboard. |
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bWidgetDrawSize |
The size of the rendered widget. |
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bWindowFocusable |
Is the virtual window created to host the widget focusable? |
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ComposureLayerTargets |
List of composure layers that are expecting to use the WidgetRenderTarget. |
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PostProcessMaterial |
Post process material used to display the widget. |
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float |
PostProcessOpacityFromTexture |
Sets the amount of opacity from the widget's UI texture to use when rendering the translucent or masked UI to the viewport (0.0-1.0). |
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PostProcessTintColorAndOpacity |
Tint color and opacity for this component. |
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RenderTargetBackgroundColor |
The background color of the render target |
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RenderTargetBlendMode |
The blend mode for the widget. |
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TargetViewport |
If set, use this viewport instead of GetFirstActiveLevelViewport() |
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WidgetDrawSize |
The size of the rendered widget. |
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WidgetRenderTarget |
The target to which the user widget is rendered. |
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WindowVisibility |
The visibility of the virtual window created to host the widget. |
Name | Description | |
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FVPFullScreenUserWidget_PostProcess() |
Name | Description | ||
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Display ( |
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TSharedPtr< ... |
GetSlateWindow() |
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Hide ( |
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Tick ( |