| UObjectBase
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPFullScreenUserWidget.h |
Include |
#include "VPFullScreenUserWidget.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ShowOnlyInnerProperties))
class UVPFullScreenUserWidget : public UObject
Will set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world.
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EditorDisplayType |
The display type when the world is an editor world. |
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GameDisplayType |
The display type when the world is a game world. |
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PIEDisplayType |
The display type when the world is a PIE world. |
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PostProcessDisplayType |
Behavior when the widget should be display by a post process. |
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TargetViewport |
If set, use this viewport instead of GetFirstActiveLevelViewport() |
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ViewportDisplayType |
Behavior when the widget should be display by the slate attached to the viewport. |
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TSubclassOf< UU... |
WidgetClass |
The class of User Widget to create and display an instance of |
Name | Description | |
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UVPFullScreenUserWidget ( |
Name | Description | ||
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Display ( |
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FindSceneViewportSize() |
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EVPWidgetDis... |
GetDisplayType ( |
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float |
GetViewportDPIScale() |
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UUserWidget ... |
GetWidget() |
Get a pointer to the inner widget. |
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Hide() |
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InitWidget() |
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IsDisplayed() |
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ReleaseWidget() |
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ResetAllTargetViewports() |
Resets the TargetViewport |
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SetAllTargetViewports ( |
Sets the TargetViewport to use on both the Viewport and the PostProcess class |
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SetDisplayTypes ( |
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ShouldDisplay ( |
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Tick ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |