UVPRenderingBlueprintLibrary

Blueprint function library supporting Virtual Production rendering use cases.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPRenderingBlueprintLibrary.h

Include

#include "VPRenderingBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVPRenderingBlueprintLibrary : public UBlueprintFunctionLibrary

Remarks

Blueprint function library supporting Virtual Production rendering use cases.

Functions

Name Description

Public function Static UFunction BlueprintPure, Category

void

 

GenerateSceneViewExtensionIsActiveFunctorForViewportType

(
    FSceneViewExtensionIsActiveFunctor ...,
    bool bPIE,
    bool bSIE,
    bool bEditorActive,
    bool bGamePrimary
)

Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively:

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