| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h |
Include |
#include "VPScoutingSubsystem.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, MinimalAPI, Meta=(ShowWorldContextPin))
class UVPScoutingSubsystemGestureManagerBase :
public UObject,
public FTickableEditorObject
Base class of the gesture manager defined in BP
Name | Description | |
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UVPScoutingSubsystemGestureManagerBase() |
Name | Description | ||
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EditorTick ( |
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OnVREditingModeEnter() |
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OnVREditingModeExit() |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
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IsTickable() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |