UVPScoutingSubsystemGestureManagerBase

Base class of the gesture manager defined in BP

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UVPScoutingSubsystemGestureManagerBase

References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h

Include

#include "VPScoutingSubsystem.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, MinimalAPI, Meta=(ShowWorldContextPin))
class UVPScoutingSubsystemGestureManagerBase :
    public UObject,
    public FTickableEditorObject

Remarks

Base class of the gesture manager defined in BP

Constructors

Functions

Name Description

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

EditorTick

(
    float DeltaSeconds
)

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

OnVREditingModeEnter()

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

OnVREditingModeExit()

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual Const

bool

 

IsTickable()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

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