| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorSettings.h |
Include |
#include "VPUtilitiesEditorSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=VirtualProductionUtilities)
class UVPUtilitiesEditorSettings : public UObject
Virtual Production utilities settings for editor
Name | Description | ||
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AdditionnalClassToLoad |
GestureManager class to use by the ScoutingSubsystem |
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bIsHelperSystemEnabled |
Whether the helper system on the controllers is enabled |
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bStartOSCServerAtLaunch |
When enabled, an OSC server will automatically start on launch. |
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bUseGripInertiaDamping |
If true, the user will use inertia damping to stop after grip nav. |
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bUseMetric |
Whether to use the metric system or imperial for measurements |
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bUseTransformGizmo |
Whether to enable or disable the transform gizmo |
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float |
FlightSpeed |
Speed when flying in VR |
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GestureManagerEditorUtilityClassPath |
GestureManager class to use by the ScoutingSubsystem |
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float |
GripNavSpeed |
Speed when using grip nav in VR |
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float |
InertiaDamping |
Damping applied to inertia |
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OSCServerAddress |
The OSC server's address. |
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OSCServerPort |
The OSC server's port. |
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ScoutingSubsystemEditorUtilityClassPath |
ScoutingSubsystem class to use for Blueprint helpers |
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StartupOSCListeners |
What EditorUtilityObject should be ran on editor launch. |
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TSoftClassPtr< ... |
VirtualScoutingUI |
The default user interface that we'll use for virtual scouting |
Name | Description | |
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UVPUtilitiesEditorSettings() |