FCapturableProperty

Describes a property path that can be captured.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/CapturableProperty.h

Include

#include "CapturableProperty.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCapturableProperty

Remarks

Describes a property path that can be captured. It just exposes a display name but uses internal data in order to be able to capture exception properties, like materials

Variables

Name Description

Public variable

EPropertyValueC...

 

CaptureType

Public variable

bool

 

Checked

Public variable

TArray< FString...

 

ComponentNames

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FString

 

DisplayName

Public variable

FPropertyPath

 

Prop

Public variable

FName

 

PropertySetterName

Constructors

Name Description

Public function

FCapturableProperty()

Public function

FCapturableProperty

(
    const FString& InDisplayName,
    const FPropertyPath& InPropPath,
    const TArray< FString >& InCompone...,
    bool InChecked,
    FName InPropertySetterName,
    EPropertyValueCategory InCaptureTyp...
)

Functions

Name Description

Public function

TArray< FCap...

 

ToCapturedPropSegmentArray()

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