Module |
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Header |
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/CapturableProperty.h |
Include |
#include "CapturableProperty.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCapturableProperty
Describes a property path that can be captured. It just exposes a display name but uses internal data in order to be able to capture exception properties, like materials
Name | Description | ||
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CaptureType |
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Checked |
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ComponentNames |
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DisplayName |
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Prop |
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PropertySetterName |
Name | Description | |
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FCapturableProperty() |
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FCapturableProperty ( |
Name | Description | ||
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ToCapturedPropSegmentArray() |