UVariantManagerBlueprintLibrary::CaptureProperty

Finds the actor binding to Actor within Variant and tries capturing a property with PropertyPath Returns the captured [UPropertyValue](API\Plugins\VariantManagerContent\UPropertyValue) if succeeded or nullptr if it failed.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static UPropertyValue * CaptureProperty
(
    UVariant * Variant,
    AActor * Actor,
    FString PropertyPath
)

Remarks

Finds the actor binding to Actor within Variant and tries capturing a property with PropertyPath Returns the captured UPropertyValue if succeeded or nullptr if it failed.

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