UVariantManagerBlueprintLibrary::GetCapturedProperties

Returns which properties have been captured for this actor in Variant.

Windows
MacOS
Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static TArray< UPropertyValue * > GetCapturedProperties
(
    UVariant * Variant,
    AActor * Actor
)

Remarks

Returns which properties have been captured for this actor in Variant.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss