UVariantManagerBlueprintLibrary::RemoveCapturedPropertyByName
Removes property capture with PropertyPath from Actor's binding within Variant, if it exists.
Module
|
VariantManager
|
Header
|
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h
|
Include
|
#include "VariantManagerBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveCapturedPropertyByName
(
UVariant * Variant,
AActor * Actor,
FString PropertyPath
)
Removes property capture with PropertyPath from Actor's binding within Variant, if it exists.
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