Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h |
Include |
#include "VariantManagerBlueprintLibrary.h" |
Source |
/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager|PropertyAccessors")
static void SetValueLinearColor
(
UPropertyValue * Property,
FLinearColor InValue
)