ALevelVariantSetsActor::GetLevelVariantSets

Non-const so that it doesn't show as pure in blueprints, since it might trigger a load

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h

Include

#include "LevelVariantSetsActor.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSetsActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelVariantSets",
          Meta=(ToolTip="Returns the LevelVariantSets asset, optionally loading it if necessary"))
ULevelVariantSets * GetLevelVariantSets
(
    bool bLoad
)

Remarks

Non-const so that it doesn't show as pure in blueprints, since it might trigger a load

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