Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h |
Include |
#include "LevelVariantSetsActor.h" |
Source |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSetsActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelVariantSets",
Meta=(ToolTip="Returns the LevelVariantSets asset, optionally loading it if necessary"))
ULevelVariantSets * GetLevelVariantSets
(
bool bLoad
)
Non-const so that it doesn't show as pure in blueprints, since it might trigger a load