| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h |
Include |
#include "LevelVariantSetsActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input, Actor, Cooking))
class ALevelVariantSetsActor : public AActor
Name | Description | ||
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LevelVariantSets |
Name | Description | |
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ALevelVariantSetsActor ( |
Name | Description | ||
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|
ULevelVarian... |
GetLevelVariantSets ( |
Non-const so that it doesn't show as pure in blueprints, since it might trigger a load |
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SetLevelVariantSets ( |
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SwitchOnVariantByIndex |
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SwitchOnVariantByName |