ALevelVariantSetsActor

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ALevelVariantSetsActor

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h

Include

#include "LevelVariantSetsActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input, Actor, Cooking))
class ALevelVariantSetsActor : public AActor

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FSoftObjectPath

 

LevelVariantSets

Constructors

Name Description

Public function

ALevelVariantSetsActor

(
    const FObjectInitializer& Init
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category, Meta

ULevelVarian...

 

GetLevelVariantSets

(
    bool bLoad
)

Non-const so that it doesn't show as pure in blueprints, since it might trigger a load

Public function UFunction BlueprintCallable, Category

void

 

SetLevelVariantSets

(
    ULevelVariantSets* InVariantSe...
)

Public function UFunction BlueprintCallable, Category

bool

 

SwitchOnVariantByIndex

(
    int32 VariantSetIndex,
    int32 VariantIndex
)

Public function UFunction BlueprintCallable, Category

bool

 

SwitchOnVariantByName

(
    FString VariantSetName,
    FString VariantName
)

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