Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/SwitchActor.h |
Include |
#include "SwitchActor.h" |
Source |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/SwitchActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="SwitchActor",
Meta=(ToolTip="Returns the child actors that are available options, in a fixed order that may differ from the one displayed in the world outliner"))
TArray< AActor * > GetOptions() const