Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/SwitchActor.h |
Include |
#include "SwitchActor.h" |
Source |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/SwitchActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="SwitchActor",
Meta=(ToolTip="If we have exactly one child actor visible, it will return a pointer to it. Returns nullptr otherwise"))
int32 GetSelectedOption() const