FFunctionCaller::GetFunctionEntry

Retrieve the function entry node this event is bound to

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h

Include

#include "FunctionCaller.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/FunctionCaller.cpp

Syntax

UK2Node_FunctionEntry * GetFunctionEntry() const

Remarks

Retrieve the function entry node this event is bound to

@note Events may be bound to invalid function entries if they have been changed since they were assigned.

Returns

The function entry node if still available, nullptr if it has been destroyed, or was never assigned.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss