| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h |
Include |
#include "LevelVariantSetsFunctionDirector.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class ULevelVariantSetsFunctionDirector : public UObject
Name | Description | ||
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OnDestroy |
Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world |
Name | Description | |
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~ULevelVariantSetsFunctionDirector() |
Name | Description | ||
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OnDirectorDe... |
GetOnDestroy() |
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UWorld * |
GetWorld() |