Properties_DEPRECATED

Properties were previously stored like this.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< TFieldPath< FProperty > > Properties_DEPRECATED

Remarks

Properties were previously stored like this. Use CapturedPropSegments from now on, which stores properties by name instead. It is much safer, as we can't guarantee these pointers will be valid if they point at other packages (will depend on package load order, etc).

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