UPropertyValue::SetRecordedDataFromEnumIndex

Sets our RecordedData with the value that matches Index, for our Enum.

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValue.h

Include

#include "PropertyValue.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValue.cpp

Syntax

void SetRecordedDataFromEnumIndex
(
    int32 Index
)

Remarks

Sets our RecordedData with the value that matches Index, for our Enum.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss