UPropertyValueSoftObject::ApplyDataToResolvedObject

Applies our recorded data to the PropertyValuePtr for the resolved object.

Windows
MacOS
Linux

Override Hierarchy

UPropertyValue::ApplyDataToResolvedObject()

UPropertyValueSoftObject::ApplyDataToResolvedObject()

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueSoftObject.h

Include

#include "PropertyValueSoftObject.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueSoftObject.cpp

Syntax

virtual void ApplyDataToResolvedObject()

Remarks

Applies our recorded data to the PropertyValuePtr for the resolved object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss